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DirectX encompasses a number of different capabilities: DirectDraw (surfaces, rendering, blitting, page flipping, palettes...) DirectSound (audio formats, 3D, capture...), DirectPlay (multi-user play, chat...), DirectInput (keyboard, mouse, joystick, force feedback...) and DirectSetup (application delivery). Notable by its omission and apparently the subject of a separate book is Direct3D.
The authors explain each subject well with code snippets and by discussion of a simple game that is used to illustrate various techniques. Interspersed within this text are a number of tips and suggestions to assist the aspiring multimedia programmer. The code examples are largely in C, so if C++ were to be used as the language of choice some 'translation' would need to occur. The accompanying CD contains the code and DirectX 5.2, this SDK also has code ex-amples that can be examined and mined for 'how-tos'.
In summary, for C/C++ multimedia developers, DirectX is almost a pre- requisite and this book goes a long way in explaining it. The one major omission is Direct3D. At over£40 and presumably the same again for the Direct3D book (when available) this does not make the package good value, but if DirectX is what you need and you need a book to learn about it then this one does help.