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Cache-Line Aware Data Structures
Description : Structuring your program to consider memory can improve performance. Wesley Maness and Richard Reich demonstrate this with a producer–consumer queue. by Wesley Maness and Richard Reich
Description : Structuring your program to consider memory can improve performance. Wesley Maness and Richard Reich demonstrate this with a producer–consumer queue. by Wesley Maness and Richard Reich
miso: Micro Signal/Slot Implementation
Description : The Observer pattern has many existing implementations. Deák Ferenc presents a new implementation using modern C++ techniques. by Deák Ferenc
Description : The Observer pattern has many existing implementations. Deák Ferenc presents a new implementation using modern C++ techniques. by Deák Ferenc
(Re)Actor Allocation at 15 CPU Cycles
Description : (Re)Actor serialisation requires an allocator. Sergey Ignatchenko, Dmytro Ivanchykhin and Marcos Bracco pare malloc/free down to 15 CPU cycles. by Sergey Ignatchenko, Dmytro Ivanchykhin and Marcos Bracco
Description : (Re)Actor serialisation requires an allocator. Sergey Ignatchenko, Dmytro Ivanchykhin and Marcos Bracco pare malloc/free down to 15 CPU cycles. by Sergey Ignatchenko, Dmytro Ivanchykhin and Marcos Bracco
How to Write a Programming Language: Part 2, The Parser
Description : We’ve got our tokens: now we need to knit them together into trees. Andy Balaam continues writing a programming language with the parser. by Andy Balaam
Description : We’ve got our tokens: now we need to knit them together into trees. Andy Balaam continues writing a programming language with the parser. by Andy Balaam
Compile-time Data Structures in C++17: Part 1, Set of Types
Description : Compile time data structures can speed things up at runtime. Bronek Kozicki details an implementation of a compile time set. by Bronek Kozicki
Description : Compile time data structures can speed things up at runtime. Bronek Kozicki details an implementation of a compile time set. by Bronek Kozicki