TL;DR
Compiler defines _WIN32
and _WIN64
; you define WIN32
or WIN64
. Carefully discriminate.
Bite
When compiling for Windows 32 and 64-bit architectures, there are four main preprocessor object-like macro definitions for discriminating operating system (not architecture) that one may encounter:
_WIN32
_WIN64
WIN32
WIN64
You must take care that you understand the origins and meanings of these.
_WIN32 and _WIN64
The symbol _WIN32
is defined by the compiler to indicate that this is a (32-bit) Windows compilation. Unfortunately, for historical reasons, it is also defined for 64-bit compilation.
The symbol _WIN64
is defined by the compiler to indicate that this is a 64-bit Windows compilation.
Thus:
To identify unambiguously whether the compilation is 64-bit Windows one tests only _WIN64
as in:
#if defined(_WIN64) /* Is Windows 64-bit */ #else /* Is not Windows 64-bit */ #endif
To identify unambiguously whether the compilation is 32-bit Windows one tests both _WIN32
and _WIN64
as in:
#if defined(_WIN32) && \ !defined(_WIN64) /* Is Windows 32-bit */ #else /* Is not Windows 32-bit */ #endif
To identify unambiguously whether the compilation is one or the other form of Windows one tests both _WIN32
and _WIN64
as in:
#if defined(_WIN64) /* Is Windows 64-bit */ #elif defined(_WIN32) /* Is Windows 32-bit */ #else /* Not Windows */ #endif
WIN32 and WIN64
The symbol WIN32
is defined by the user to indicate whatever the user chooses it to indicate. By convention, the definition of this symbol indicates a 32-bit Windows compilation, and nothing else! Microsoft (and other) tools generate projects with this symbol defined.
The symbol WIN64
is defined by the user to indicate whatever the user choose it to indicate. By convention, the definition of this symbol indicates a 64-bit Windows compilation, and nothing else!
When properly defined, these symbols can be used to indicate unambiguously the 32- and 64-bit Windows compilation contexts.
Caution with WIN32 / WIN64
Unfortunately, when duplicating a Win32 project to x64, the Microsoft Visual Studio wizards do not translate WIN32
to WIN64
. You must remember to do this yourself, in order for the inferences given above to hold. Do not add a separate WIN64
to the x64 configuration settings – replace the existing WIN32
with WIN64
. (All of this can be dealt with much better by use of props files, but that’s a long article …)
Why bother with WIN32 / WIN64 (and not simply rely on _WIN32 / _WIN64)?
There are doubtless many reasons. The reasons I adhere strictly to this are:
- it is a widely adopted and meaningful convention, so adheres to the principle of least surprise [Raymond03];
- it facilitates the emulation of (parts of) other operating systems (e.g. UNIX [UNIXem]) while on Windows, which can be tremendously helpful when porting code.
References
[Raymond03] Eric S. Raymond (2003) The Art of UNIX Programming Addison-Wesley, 2003
[UNIXem] UNIXem is a simple, limited UNIX-API emulation library for Windows. See http://synesis.com.au/software/unixem.html
Matthew is a software development consultant and trainer for Synesis Software who helps clients to build high-performance software that does not break, and an author of articles and books that attempt to do the same.
Overload Journal #149 - February 2019 + Programming Topics
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