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Overload Journal #97 - June 2010 or Programming Topics or Design of applications and programs
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Everything You Wanted To Know About C ......

Martin Moene

20 June 2010 08:58:00 +01:00

Tips and Tricks from Steven Palmer

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Structure, Part 2

Martin Moene

20 June 2010 08:57:00 +01:00

In the last part we spoke about structure in terms of ignoring detail. We now go on to formalise our thinking.

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Everything You Wanted To Know About C ......

Martin Moene

17 June 2010 08:57:00 +01:00

Your problems answered.

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An introduction to ADVSYS

Martin Moene

17 June 2010 08:56:00 +01:00

An introduction to this fascinating adventure writing system.

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Structure, Part 1

Martin Moene

17 June 2010 08:55:00 +01:00

How to get some into your C programs!

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Adventures In C

Martin Moene

17 June 2010 08:51:00 +01:00

A few thoughts on using C to write Adventure Games

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The Art of the Possible

webeditor

13 June 2010 20:00:00 +01:00

In polite company you should never talk about religion or politics. Ric Parkin makes an exception.

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Scalable Graph Coverage

webeditor

13 June 2010 19:59:00 +01:00

Optimising data processing is often about compromise. Andy Balaam finds the right balance.

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Socially Responsible Recruitment

webeditor

13 June 2010 19:58:00 +01:00

Finding talented people is hard. Ian Bruntlett highlights an under-appreciated source.

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Single-Threading: Back to the Future?

webeditor

13 June 2010 19:57:00 +01:00

Dealing with multi-threading is notoriously hard. Sergey Ignatchenko learns lessons from the past.

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The Model Student: A Game of Six Integers (Part 3)

webeditor

13 June 2010 19:56:00 +01:00

We now have the tools to analyse the Countdown Numbers Game. Richard Harris is ready to play.

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The Functional Student: A Game of Six Integers

webeditor

13 June 2010 19:55:00 +01:00

The Countdown numbers game is a popular challenge. Richard Polton tries a new language to solve it.

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The Model Student: A Game of Six Integers (Part 2)

webeditor

19 April 2010 08:59:00 +01:00

What are the properties of the Numbers Game? Richard Harris continues his analysis.

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Using Design Patterns to Manage Complexity

webeditor

19 April 2010 08:58:00 +01:00

Simpler programs are more reliable. Omar Bashir sees how to make improvements.

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The Predicate Student: A Game of Six Integers

webeditor

19 April 2010 08:57:00 +01:00

How easily can you solve puzzles? Nigel Eke applies some logic.

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One Approach to Using Hardware Registers in C++

webeditor

07 February 2010 08:59:00 +00:00

Testing increases software reliability. Martin Moene presents a technique for checking the control of hardware.

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The Model Student: A Game of Six Integers (Part 1)

webeditor

07 February 2010 08:58:00 +00:00

In how many ways can you combine a set of numbers? Richard Harris gets counting.

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Simplifying the C++/Angelscript Binding Process

webeditor

07 February 2010 08:57:00 +00:00

Many systems provide a scripting language. Stuart Golodetz shows how to make it easier.

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Quality Matters: Diagnostic Measures

webeditor

07 February 2010 08:56:00 +00:00

How do we catch problems early? Matthew Wilson investigates the recls library.

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Quality Matters: Diagnostic Measures (Listings)

webeditor

07 February 2010 08:55:00 +00:00

Program listings for Quality Matters: Diagnostic Measures


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