Design of applications and programs or Overload Journal #95 - February 2010
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The Standard Report

Bob Schmidt

04 July 2020 16:58:39 +01:00

Guy Davidson reports on the latest developments.

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The Standard Report

Bob Schmidt

02 March 2020 22:49:22 +00:00

Guy Davidson reports from the C++ Standards Committee.

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The Path of Least Resistance

Bob Schmidt

04 February 2020 18:47:24 +00:00

Python’s modules and imports can be overwhelming. Steve Love attempts to de-mystify the process.

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The Simple Life

Bob Schmidt

05 March 2019 17:36:44 +00:00

Pete Goodliffe urges us to keep code simple.

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The Half-Domain/Half-Primitive Proxy

Bob Schmidt

04 July 2018 16:47:44 +01:00

Chris Oldwood presents a pattern for abstracting client-side proxies for testing.

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The Interface to Component Pattern and DynaMix

Bob Schmidt

04 April 2018 16:47:19 +01:00

Dynamic Polymorphism is hard in C++. Borislav Stanimirov demonstrates how the DynaMix library helps.

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Testing: Choose the Right Level

Bob Schmidt

06 February 2018 16:42:09 +00:00

Testing can be easy. Andy Balaam considers levels to keep your focus just right.

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TDD Discussions and Disagreements

Martin Moene

01 August 2014 19:47:09 +01:00

Recently people have been arguing about the benefits and pitfalls if TDD. Seb Rose summarises the differing standpoints and presents his own.

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To DLL or Not To DLL

webeditor

10 October 2010 13:57:00 +01:00

Shared libraries provide both benefits and problems. Sergey Ignatchenko introduces a rabbit's-eye view.

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The Model Student: A Game of Six Integers (Part 3)

webeditor

13 June 2010 19:56:00 +01:00

We now have the tools to analyse the Countdown Numbers Game. Richard Harris is ready to play.

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The Functional Student: A Game of Six Integers

webeditor

13 June 2010 19:55:00 +01:00

The Countdown numbers game is a popular challenge. Richard Polton tries a new language to solve it.

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The Model Student: A Game of Six Integers (Part 2)

webeditor

19 April 2010 08:59:00 +01:00

What are the properties of the Numbers Game? Richard Harris continues his analysis.

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The Predicate Student: A Game of Six Integers

webeditor

19 April 2010 08:57:00 +01:00

How easily can you solve puzzles? Nigel Eke applies some logic.

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The Model Student: A Game of Six Integers (Part 1)

webeditor

07 February 2010 08:58:00 +00:00

In how many ways can you combine a set of numbers? Richard Harris gets counting.

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The Generation, Management and Handling of Errors (Part 2)

webeditor

25 October 2009 08:56:00 +00:00

Dealing with errors is a vital activity. Andy Longshaw and Eoin Woods conclude their pattern language.

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The Model Student: A Primal Skyline (Part 1)

webeditor

09 August 2009 09:56:00 +01:00

Prime numbers are the 'building blocks' of the integers. Richard Harris investigates how they're combined.

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The Generation, Management and Handling of Errors (Part 1)

webeditor

09 August 2009 09:55:00 +01:00

An error handling strategy is important for robustness. Andy Longshore and Eoin Woods present a pattern language.

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Testing State Machines

webeditor

06 May 2009 09:58:00 +01:00

State machines are a common design pattern. Matthew Jones seperates their concerns to make testing easier.

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The Model Student: A Rube-ish Square (Part 2)

webeditor

06 May 2009 09:56:00 +01:00

A rube-ish square embodies some simple group theory. Richard Harris explores its properties.

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Through The Looking Glass

webeditor

16 February 2009 08:58:00 +00:00

What's happening in the next room? Stuart Golodetz has to find the door first!


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