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        <title>ACCU  :: Editorial</title>
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<div class="xar-mod-head"><span class="xar-mod-title">Journal Editorial + CVu Journal Vol 15, #4 - Aug 2003</span></div>

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   <h1><strong>Title:</strong>&nbsp;Editorial</h1>
<p><strong>Author:</strong>&nbsp;</p>
<p>
<strong>Date:</strong> 09 August 2003 13:15:58 +01:00 or Sat, 09 August 2003 13:15:58 +01:00</p>
<p><strong>Summary:</strong>&nbsp;</p>
<p><strong>Body:</strong>&nbsp;<div class="sect1" lang="en">
<div class="titlepage">
<h2><a name="d0e20" id="d0e20"></a>Next Steps</h2>
</div>
<p>The only thing that is guaranteed in the programming world is
change. We hope that it is progress, but that's more controversial.
As the programming world changes, so we too change, updating our
skills, specializing or diversifying as we choose, learning new
things. Being the sum of its members, it is natural that ACCU also
changes. It has grown and morphed significantly in the last few
years, and will continue to do so.</p>
<p>The last two years have been something of a transitional period
for ACCU: two major players have, at least partially, stepped aside
in the last year or two to make way for new blood. Even so, ACCU
still grew last year, and is well positioned to continue to grow.
(As an aside: maybe we should not take it for granted that growth
is a good thing, but it seems to me that it is an inescapable
sideeffect of being good at what we do. If ACCU is valuable to
existing members, it will be good for others and so will naturally
tend to grow.) That growth will be fuelled by the actions of
members, whether in filling existing roles or suggesting new paths
to tread.</p>
<p>It has taken me since I took over the editorship of C Vu at the
start of 2002 to feel that the handover period from the previous
editor is really at an end. There have been glitches en route,
certainly - thanks go to those who have politely pointed them out -
but with help from the outgoing editor Francis and from our
remarkably patient production editor Pippa none has been
disastrous. The production editor's role, incidentally, covers just
about everything about the journal except the contents of the
articles. If you notice that C Vu (and Overload) look much more
professional than the output of most user groups, it is the
production editor to whom the credit should go.</p>
<p>Now that C Vu is through this transition, it is time to think
about its future. There are many ideas on how C Vu can be made
better - quicker/better review of articles, better suggestions for
new articles, better use of the ACCU website to give information
about the journal and to publish the source code that sometimes
accompanies articles, and who knows what else. These and many
others are good ideas, but I cannot do them all alone, and would
not get the best results if I tried. I have recently had one offer
of some assistance - would anyone else who has opinions on what
they'd like from a future version of C Vu care to do something
about it? If so, either get in touch with me (addresses on the
contents page) or with Tom Hughes, the publications officer on your
committee. Roles are flexible, and compensation is in the form of
job satisfaction and maybe something to write on a CV (or resume if
you're on this side of the pond). One note: please do not assume
I'm addressing only some core group of familiar names within ACCU
here. New blood is not only permitted but positively
encouraged.</p>
</div>
<div class="sect1" lang="en">
<div class="titlepage">
<h2><a name="d0e31" id="d0e31"></a>Patent
Nonsense?</h2>
</div>
<p>While ACCU's membership includes hobbyists and students as well
as those who work in software development, the majority of those I
know are professional software developers of one kind or another.
Many of us work in software development companies. (Given the need
to refer to everything in the industry by a TLA, these are often
referred to as ISVs, for Independent Software Vendors.) Software
companies' main asset is rather intangible: it's certainly not
computer hardware, as that loses most of its value as soon as it is
unpacked and usually most of the rest in the following 24 months,
and there's no significant wealth in digital media or user guides.
What is valuable is something else, something that is frequently
labelled &quot;Intellectual Property&quot;, and again this is abbreviated to
IP, just to confuse matter in an industry where the acronym IP
already had enough meanings.</p>
<p>For now, I'm going to make the (rash) assumption that this &quot;IP&quot;
has value even if the creators leave the company. (One more
diversion: companies who declare that their employees are their
most valuable assets only just miss the point. Their people are
free to leave at any time, give or take a notice period. The real
asset a company can have is its ability to retain good
employees.)</p>
<p>Some years ago, when I was learning martial arts, we had been
working one evening on some techniques which lead to sitting
astride one's opponent while he was on his back on the floor, with
his arms pinned down by knees and legs and one's own arms and hands
free to attack. (For the pacifists among you, imagine that I'm
describing a particularly beautiful piece of origami. It might or
might not help, but it won't do any harm.) Colin, our instructor,
then announced that this position was an excellent one from which
to start a fight - because you're going to win. I recommend the
study of martial arts to any software developer: the combination of
physical and mental exercise is an ideal way to leave the troubles
of work behind.</p>
<p>It is not a good idea to use the term Intellectual Property
without consideration. Advocates of draconian restrictions on how
non-tangible goods can be used like to join many of them
(copyrighted works, ideas protected by patent, trademarks) together
and refer to them as property before the debate over how these
goods should be used.</p>
<p>Possibly supporters of this position studied the same ideas
Colin taught. If they can make enough people start the debate with
the assumption that all intangible goods are property, you're
likely to win: it's not going to be too hard to argue by analogy
that they should be protected in similar ways to tangible goods.
Lawmakers can rarely have the technical understanding to see that
treating (say) software as if it were (say) house bricks makes no
sense, but they do like to be able to apply existing bodies of law
to new situations. Businesses whose interest is in claiming
ownership of ideas can and do lobby effectively to get laws backing
their position.</p>
<p>Much has been written on why the term IP is a disingenuous one,
but yet complete refusal of programmers to cooperate is not an
acceptable option within corporations that do rely on selling
software to keep in business. The people running these businesses
are usually comfortable with the idea of selling property to make a
profit, and so it is uncomfortable for them to consider
alternatives.</p>
<p>The job of a software developer divides into some coding/&quot;pure&quot;
software stuff and judgment calls, some of them non-technical in
nature. Many end up being ethical decisions:</p>
<div class="itemizedlist">
<ul type="disc">
<li>
<p>What should we do when we're told to drop quality?</p>
</li>
<li>
<p>What should we do when bad decisions lead to pressure to work
insane hours?</p>
</li>
<li>
<p>Which position should we take in the debate on ownership of
ideas?</p>
</li>
</ul>
</div>
<p>At work, we're rarely just programmers. We have more or less
desire/success to work purely on aspects of projects relating
directly to software, but few can survive far into a career without
having to spend considerable time doing things that are some way
removed from the sharp end of writing code.</p>
<p>Companies are driven by money. There was a brief time, in the
dotcom bubble days, when it seemed acceptable for companies to be
driven by technology, but those days are gone (and mostly for the
best). Those who control a company and its finances do not usually
also have the time to be technical experts. That's why they employ
us. Sometimes though the boundaries are blurred. A process to
&quot;capture Intellectual Property&quot;, for example, is likely to be
motivated by financial/legal goals, and might well read like
something that has been written more by lawyers than by anyone who
understands software development. At least once in my career I
looked at the existing defined process for capturing &quot;IP&quot; and knew
that it could not reflect the reality of what happened in the
organisation. Agile organisations and heavyweight protocols in the
workplace don't mix. Process improvement works best, in my
experience, in small increments - in fact, the ideas of agile
methodologies apply just as well to software process and
organisations as they do to the artefacts that we produce (code,
documentation, test data etc.) On occasion it is necessary to have
revolution rather than evolution, but when possible the quickest
route between two points is often, seemingly paradoxically, found
by taking the greatest possible number of small steps.</p>
<p>Each small step is easier to define and more likely to succeed
than a drastic change, and success breeds success. Making some
effort to document and communicate the creative works of a software
development group is worthwhile for a number of reasons, however.
It's something your organisation probably ought to do. If you get
there first, with a lightweight process that still gives the
business what it needs, you might avoid having a process mandated
without such consideration for the realities of software
development.</p>
</div>
<div class="sect1" lang="en">
<div class="titlepage">
<h2><a name="d0e64" id="d0e64"></a>...Now Get The
Book</h2>
</div>
<p>For all the criticism of C++ as suffering from a volatile
evolution, the situation of many of us who use C++ compilers has
improved significantly since the C++ Standard was officially
ratified in 1998. Compilers released in the last year or two are
generally fairly close to implementing the standard, and porting
code between them has become significantly less burdensome. There
were many glitches in the published C++ standard, some of which
generated far more heated conversations than they warranted - such
as the omission of a guarantee that <tt class=
"classname">std::vector&lt;T&gt;</tt> (for <span class=
"type">T</span> other than <span class="type">bool</span>) is
contiguous so that it can be used to interface with code using raw
(C-style) arrays. Five years on, an updated version of the C++
Standard has been published, including fixes for many errors that
made it into the original 1998 document. The current C++ standard,
as of April 1 2003, is ISO/IEC 14882:2003(E), replacing 14882:1998.
The good news is that C++2003 does not introduce new features, and
breaks little if any existing code. The other good news is that it
will, for the first time, be published in book form later this
year.</p>
<p>C last had a major facelift in 1999, and has also published one
corrective update in the interim. While adoption of C99 (as the
1999 C standard is informally known) has been slow, it has beaten
C++ to publication in book form. To quote Francis Glassborow: &quot;The
current C Standard (C99 + TC1 folded in) and the rationale is now
available in book form published by Wiley (ISBN 0-470-84573-2). It
is a hard cover lay flat binding with almost 800 pages. For once
you might find it cheaper to buy in GBP (34.95) rather than US$
(65).&quot; (TC1, for those who spend their time doing things other than
learning minutae of the ISO standards process, is the first
&quot;technical corrigendum&quot; to a standard - in more familiar terms, a
service pack for a technical document.) Unlike a previous printing
of the 1990 C Standard, which was accompanied by annotations
considered by many to be a liability rather than an asset, these
books just give the standards documents as they were meant to be
read. These aren't books for beginner to intermediate level
programmers to use when learning C++, but they are the ultimate
references. For those who want something more portable than the $18
PDF versions, without spending the amazing sums the standards
groups charge for a printed copy, this is good news.</p>
</div>
</p>
<p><strong>Notes:</strong>&nbsp;</p>
<p><em>More fields may be available via dynamicdata ..</em></p>
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